Website powered by

OPA — Olympic Punch Arena | Characters & Props

OPA (Olympic Punch Arena) — a beat'em up multiplayer game developed by ScubaLight Studios in 2019. The game never moved beyond prototype stage.

Role: Principal 3D Artist — character modeling, rigging, props, and animation. I also mentored and managed a team of three junior 3D artists.

3 hero characters (CheKid, KurtIdor, BobAzo), 2 NPCs, and 15 unique props modeled for the prototype map. Rigging and animation were done in Maya with Advanced Skeleton, targeting Unreal Engine 4. All characters were textured in Substance Painter.

Quite a challenge — and a great one.

Prototype Gameplay